Zeroing & drop basics

Maker-published ballistics; your rifle's velocity and sight height will change the numbers. Verify on paper.

Load (maker data)Muzzle velocityZeroPublished dropSource
CCI Standard Velocity 40 gr .22 LR1,070 fps50 ydabout 7.6 in at 100 yd (908 fps remaining, BC .120)CCI Standard Velocity ballistics
Hornady 17 HMR 17 gr V-MAX2,550 fps100 ydabout 8.5 in at 200 yd (1,901 fps at 100 yd)Hornady 17 HMR 17 gr V-MAX

Zeroing step by step

  1. Mount and level the scope; torque rings/rail to the maker's spec (see gunsmithing).
  2. Bore-sight or start at 25 yd to get on paper.
  3. Move to your zero distance (50 yd is the common .22 LR choice; 100 yd for .17 HMR) and fire 5-shot groups, adjusting to the group center, not single shots.
  4. Confirm with the ammo lot you will actually use — different loads have different points of impact (one owner saw a suppressed group ~1 in lower Rimfire Central T1x ammo thread).
  5. Record your dope at 25/75/100 yd and update when you change ammo or lot.

Why .22 LR drops so much: a 40-gr bullet at ~1,070 fps is slow, so wind and drop grow quickly past 100 yd; match shooters use a ballistic app trued to their own data Ultimate Reloader: getting into NRL22.